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In the 1990s and into the millennium, first-person shooter (FPS) games dominated the market with their appealing graphics. Although many games ran – and still do run – under Wine, support was poor, and performance compared with Windows was clearly limited. Moreover, development was primarily for Windows and DirectX graphics interfaces – Linux users gazed into the void. Linux was always a niche market, so porting and cross-platform programming was not a priority for most gaming companies. If you search online at the MobyGames website, you’ll find 139 different game engines, but very few support Linux. Although some engines provide all these things, others are more specialized. Further modules can handle network coordination, provide a scripting interface, and control the opponent’s level of intelligence.
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The sound system ensures a full sound so the player feels a part of the action. The physics engine ensures that the game objects conform to physical behavioral rules (rigid-body physics) – which also applies to liquids. The graphics engine takes care of textures, lighting effects, object animation, and so on. Game engines can cater to 2D or 3D graphics, and some come complete with the necessary development modules. These features all can be developed from the bottom up nowadays, game engines come into play in this process. Commercially successful games usually score high with their perfect blend of breathtaking graphics, well-animated characters, realistic lighting, spectacular sound, and convincing effects.